CCP Games

CCP Games

Developer of massively multiplayer online (MMO) games.

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$40.0m

Growth Equity VC
Total Funding000k
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CCP Games, founded in 1997 in Reykjavik, Iceland, is a pioneering company in the interactive entertainment industry. The company gained significant recognition with the launch of EVE Online in May 2003, a massively multiplayer online game (MMO) that has won numerous awards and received critical acclaim globally. EVE Online is set in a vast, complex virtual universe where players can engage in various activities such as trading, combat, and exploration. The game has a dedicated player base and has been praised for its depth and player-driven economy.

CCP Games primarily serves gamers who are interested in immersive and expansive virtual worlds. The company operates in the online gaming market, with a focus on creating experiences that are more meaningful than real life. Their business model revolves around a subscription-based service for EVE Online, along with in-game purchases that enhance the gaming experience. This model allows CCP Games to generate consistent revenue from its player base.

In addition to EVE Online, CCP Games has developed other innovative products such as EVE Valkyrie, a multiplayer space combat shooter designed for virtual reality (VR), and Sparc, a unique physical sport in VR where players compete in fast-paced, full-body gameplay. These products showcase CCP Games' commitment to pushing the boundaries of interactive entertainment.

CCP Games also engages in community-driven initiatives like Project Discovery, where EVE Online players contribute to real-world scientific research, such as combating COVID-19. This initiative highlights the company's dedication to leveraging its platform for social good.

Overall, CCP Games stands out for its innovative approach to game development, its strong community engagement, and its ability to create deeply immersive virtual experiences.

Keywords: EVE Online, virtual worlds, interactive entertainment, MMO, VR gaming, player-driven economy, subscription service, in-game purchases, community initiatives, innovative gaming.

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